A downloadable game

Jump into your Tideframe and take on the unexplored ocean planet of Pelagos. Factions vie for power on the wild blue frontier.

Reimplements Tunnel Goons by Nate Treme

Appendix N: Blue Planet (RPG), Gargantia on the Verdurous Planet (anime), Black Lagoon (anime), The Abyss (film).

StatusReleased
CategoryPhysical game
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorLarsen Games
Tagsmecha, Tabletop role-playing game

Download

Download
pelagos_tunnel_goons_v1.2.pdf 6 MB

Comments

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Hello, who is the artist for this game?

AI

There's no rules, stats, or how to use the Tideframes?

(1 edit) (+1)

Thanks for checking out the game! They work like any other piece of kit, providing a +1 bonus to a roll. In the fiction, they do everything a 3-meter tall mecha suit would do. 👍

So for example, if I have a TF1 Light-duty Tideframe and I want to use it to hit something, I add +1 to Might and roll it?

Your kit adds a bonus to a check when it's relevant. Say you want to smash down a door before the enemy arrives. Sounds like a check! Roll 2d6, add 'em up, add your Might, and add 1 from your Tideframe (because it's a big strong mecha suit and is helpful when smashing down doors). If you get 8 or better, you successfully smash down the door before the enemy arrives!

I have more questions. After defending, it says on #2: "Roll your 1d6+Might+Heart and gain that much HP." Does this mean we regain HP back after defending or does it mean to increase HP as if we Leveled up? For HP, when in a Tideframe, it's shared with the character, right? If the Tideframe gets hit, the character also gets hurt? Thanks.

(1 edit)

Looks like you are referencing the Damage section. That loop happens when you take enough damage to hit zero HP: 

Damage

After defending, subtract any remaining damage from your HP. If you are reduced to zero or fewer HP do the following: 1. Break a Stat, 2. Roll your 1d6 + Might + Heart and gain that much HP. When you Break your last stat, you die.

When you hit zero HP, Break a stat, then regain 1d6+Might+Heart HP.

You can never have more HP than your Max HP, which you set at character creation.

Pieces of Kit, such as Tideframes, do not have HP.  The only mechanical thing they do is add +1 to a check when they are helpful.

Keep in mind, everything your character has does what you would expect it to do. So a cutting torch cuts through metal, a drone flies around, and a 3-meter tall mecha suit will protect you from most superficial damage. Like, a shark bite probably won't do anything, but a machine-gun will,

I would check out The Mecha Hack if you like more mechanical detail! https://absolutetabletop.itch.io/the-mecha-hack

I was actually wondering if you could maybe create a short 1-page PDF of an example play of how it works? I've seen the Mecha Hack, which is based on the Black Hack. But this ruleset of yours seems to be really good, even though a very few details are a bit confusing, and I still want to try this over the Mecha Hack and Lancer. Thanks!

Beautiful.